![]() For the Game Genie example you mentioned, sure - Again, as long as it doesn’t render the game unplayable, it’s putting another easy/easier mode option on the table, I guess? If the end result is that it gives the player a chance to enjoy a game they might not persist with, and get a better experience out of it, I fail to see a problem. Then you have turbo controllers, which can allow button presses quicker than a human can execute, and even there, you can have varying ranges, which some might still use to avoid getting hand injuries, soreness, or pains. One could argue that they bring a whole new dimension to Mega Man 2 speedrunning, for example. As long as they don’t render the game unplayable, they’re fine. It’s a product endorsed by the platform host. The Game Genie has been around almost as long, too. In Gradius, you can have a force field and triple shots from the start. In Contra, it gives you 30 lives instead of 3. It wouldn’t be there, if it wasn’t intended for the player to use it. The Konami Code has been a thing for as long as most of us can remember. But in the single player experience, it’s fine. ![]() It feels wrong in multiplayer games because there isn’t a countermeasure for the other participants, especially where there is prize money involved, as it would go against the spirit of fair play.
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